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	<title>mozidesign.com</title>
	<link>http://mozidesign.com</link>
	<description>Unorganized Thoughts of a Game Designer</description>
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		<title>Stop SOPA</title>
		<description><![CDATA[Do the right thing boys and girls&#8230; and take action against our government overlords. https://www.google.com/landing/takeaction/ Sign the petition. It only takes a few seconds do this.]]></description>
		<link>http://mozidesign.com/2012/01/18/stop-sopa/</link>
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		<title>Falls UDK Tutorial</title>
		<description><![CDATA[As promised, I made a step by step video tutorial of my last UDK map, Falls. This is my first ever video tutorial so there may be some mistakes, but  I did the best I could to go over how I approach level and visual design when it comes to making maps inside Unreal Tech. [...]]]></description>
		<link>http://mozidesign.com/2011/12/08/falls-udk-tutorial/</link>
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		<title>New UDK Scene: Falls</title>
		<description><![CDATA[Over the weekend I was bored and I put this UDK scene together. It is quite small and simple, but I did that on purpose because many folks have asked, how do I do level design. And what better way to teach level design than with a small and simple level. In the next few [...]]]></description>
		<link>http://mozidesign.com/2011/10/18/new-udk-scene-falls/</link>
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		<title>Game Review Round Up</title>
		<description><![CDATA[After every game I finished recently, I always said I would do a review but I never did. Sorry about that, I just tend to get side tracked by other games or mod projects such as my recent Gears of War level I made. Well instead of doing a full review in my usual fashion [...]]]></description>
		<link>http://mozidesign.com/2011/09/19/game-review-round-up/</link>
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		<title>Forsaken-Gears Visual Scene</title>
		<description><![CDATA[I really had a fun time working in the Gears editor once again, even though many of the latest and greatest features of Unreal Engine 3 never existed in this build of the editor. Nonetheless, it was still interesting to play around with the assets to create a visual scene which could exist within the [...]]]></description>
		<link>http://mozidesign.com/2011/09/13/forsaken-gears-visual-scene/</link>
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		<title>Thoughts on LA Noire</title>
		<description><![CDATA[Below are my thoughts about LA Noire, and just as a heads up I do mention some story events in my write up. So if you have not beaten the game I&#8217;d advise you to finish the game first and then read what I have to say as my opinion and ideas my differ from [...]]]></description>
		<link>http://mozidesign.com/2011/06/26/thoughts-on-la-noire/</link>
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		<title>Reservoir-UDK Scene</title>
		<description><![CDATA[Screens of my latest UDK scene. Soon I&#8217;ll post a &#8216;slide show&#8217; matinee to showcase some of the movement and sounds within the level. Feel free to leave any comments on my twitter feed @mozidesigner. Cheers!]]></description>
		<link>http://mozidesign.com/2011/06/11/reservoir-udk-scene/</link>
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		<title>The Gardens of Morbias</title>
		<description><![CDATA[I decided to make a new UDK scene. Honestly, I did not have a lot of time to do something super innovative or new. So I took a simpler route.  Take a level that exists and give it a new &#8216;paint job&#8217; so to say, a visual spin. I choose to take DM-Morbias from Unreal [...]]]></description>
		<link>http://mozidesign.com/2011/04/12/the-gardens-of-morbias/</link>
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		<title>Dinosaurs&#8230;</title>
		<description><![CDATA[Video games need more dinosaurs. Yes, I said dinosaurs. You may ask why dinosaurs and my answer to you is that they can make any game instantly awesome.  Some of you out there may be too young to know what this is but look at the image and let it sink in. What is your [...]]]></description>
		<link>http://mozidesign.com/2011/03/15/dinosaurs/</link>
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		<title>Thoughts on Assassin&#8217;s Creed Brotherhood</title>
		<description><![CDATA[Assassin’s Creed: Brotherhood (AC:B), not really part three in the franchise, but with the amount of content packed into this game it’s not an expansion pack either. It’s somewhere in between. Since E3 of last year I pretty much assumed AC:B  to be a multiplayer expansion, only because that’s how the game was marketed as. [...]]]></description>
		<link>http://mozidesign.com/2011/02/17/thoughts-on-assassins-creed-brotherhood/</link>
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