Mar/100
UDK Sideproject
In my spare time I have been tinkering around with UDK and have been experimenting with some of the new features Unreal Engine has to offer. One thing I have noticed about UDK is that it does not have the same variety of packages and assets as compared to say UT 3 or Gears PC. So in the process of creating a UDK scene I figured I should try messing around with the material editor to give the content of UDK a new look to create something interesting. With minimal effort and borrowing some packages from UT3 I was able to create a frozen ice like material. Using this material I basically re-painted a handful of static meshes to give them all a frozen look. After putting the pieces together for a few months I came up with this:
Basically the look I was trying to go for was some sort of structure that has been frozen over due to extremely cold temperatures. I think I pulled it off, though I am still messing around with the lighting values and angles. However, one thing I’ll say is that lightmass, a new feature in UDK, makes the overall basics of lighting a scene much faster and easier.
Once I get a little more work done on this I’ll make a fly through video to show the entire space as well as a short and simple tutorial on how I made the the ice material.
Before I forget, additional credit needs to be given to Kami, from the CBP 3 mapping team, as he made a custom skydome for me. Thanks again mate!
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