Jul/090
Team Fortress 2 Map in the Works.
Ever since I got into level design way back in my high school days I have always used Unreal Tech, from the original Unreal Engine all the way up to Unreal Engine 3. Now it’s time for a change. I enjoy playing Team Fortress 2 and figured that I should start making maps for this game. I think that personally, I have a solid understanding of common level design principles, but believe that there is always room to learn new principles. The only hurdle I see with TF2 mapping are the tools, but that is just figuring out how to do common things with different buttons. Every editor has means to build geometry, apply textures, add in details and setup a lighting scheme. It’s just a matter of reading up on some documentation on how do all that with the prior knowledge of level design I already have from modding and work experience. So long story short, I manged to get the hang of using the Hammer Editor within Source SDK to build my first Team Fortress 2 map!
My first level is going to be an Arena map as the game rules are simple and little additional scripting is required. Once I get the hang of the tools a bit more I will delve in to CTF and perhaps into more complicated modes like Control Points or Payload. Without further delay here are the work in progress screens for my map ARENA_Warhead.
Not much but definitely gives a sense of how the map will look and feel as work towards a an Alpha build that I will share with the Team Fortress 2 community. For more information and updates feel free to check out the following thread at the site TF2 Maps.
Cheers!
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