Jan/120
Stop SOPA
Do the right thing boys and girls… and take action against our government overlords. https://www.google.com/landing/takeaction/
Sign the petition. It only takes a few seconds do this.
Dec/110
Falls UDK Tutorial
As promised, I made a step by step video tutorial of my last UDK map, Falls. This is my first ever video tutorial so there may be some mistakes, but I did the best I could to go over how I approach level and visual design when it comes to making maps inside Unreal Tech. Over a period of 2 hours, I’ll go over the construction of the level and also discuss some tips and tricks I have learned over the years when it comes to level design. Hopefully, you guys will like the tutorial and will be able to re-create the scene by following the steps and in the future use some of the tips and tricks to make your own cool visual scenes within UDK. So without further delay you can watch the entire tutorial here: UDK LEVEL DESIGN TUTORIAL Be sure to watch it in HD!
As always feel free to leave me any questions and or constructive comments on the youtube pages of the videos or send me a message on twitter:@mozidesigner and I will do my best to get back to you guys.
Cheers!
PS. On a side note I have cleaned up my level design portfolio by removing old and out of date content along with organizing it by tool set used. From here on out I’ll post screens in either UDK or Gears page depending on my side projects I work on. Additionally, once I can share some of my levels from the games I am working on, I will add in a new page for those to keep things organized and up to date.
Oct/110
New UDK Scene: Falls
Over the weekend I was bored and I put this UDK scene together. It is quite small and simple, but I did that on purpose because many folks have asked, how do I do level design. And what better way to teach level design than with a small and simple level. In the next few days I will gather my notes and retrace my steps and will soon teach you guys how I put this little scene together. As always feel free to ping me on twitter @mozidesigner.
Enjoy!
Sep/110
Game Review Round Up
After every game I finished recently, I always said I would do a review but I never did. Sorry about that, I just tend to get side tracked by other games or mod projects such as my recent Gears of War level I made. Well instead of doing a full review in my usual fashion of the good, the bad, and ugly, I’ll do three relatively short and spoiler free reviews of the following games, FEAR 3, Infamous 2, and Deus Ex: Human Revolution.
FEAR 3
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FEAR 3 or as the box has it written F3AR (“fthreear”) returns once again to bring back a blend of horror and FPS gameplay. Along with the return of the gameplay style the FEAR franchise is known for, this third installment also has the return of Point Man and Paxton Fettel, the original protagonist and villain from the first game. However, instead of going against each other, Point Man and Fettel are now working together to find their mother Alma, who as usual plays the role of the freaky looking girl to scare shit out of you now and then during gameplay.
Since Point Man and Fettel are now working together in the story of the game has caused a shift in FEAR’s core single player gameplay to be co-op based, where one player can control Point Man and the other Fettel. I am going to go into some spoiler territory here, but shame on you if you have not played the first FEAR game, it’s awesome, and you should play it if you have not done so. The co-op of FEAR 3 is interesting with the fact that it offers two different gameplay styles depending on who you choose to play as. If you choose Point Man, you get a pretty standard FPS experience, guns, grenades, and melee attacks. However, if you choose Fettel you get to play the game as ghost, since technically Fettel is dead due to Point Man’s actions from the first game. As a ghost, you have some pretty interesting telekinetic attacks as well as the ability to take over the minds of enemy soldiers and use them against their teammates within the combat spaces provided within the game.
However, even though the idea of co-op is awesome for FEAR 3, I feel that the introduction of it caused a core foundation of the game to be lost, which is the horror element. I have not played co-op but I have watched some of my co-workers play it, and during their gameplay experience there are no horror moments to be seen, I found that to be odd, but then I figured that maybe the horror has not kicked in yet. Once I played the game on my own, I noticed quite a few horror moments, such as Alma sightings and other strange events, in the exact same places where my co-workers did co-op gameplay! Then it clicked for me, if you play on your own you get the scare moments, if you do co-op you don’t see anything. All you get is a standard and overall solid FPS game experience. Which brings an interesting design question, can one design co-op horror? Perhaps the answer or discussion can be saved for another blog post.
Overall, FEAR 3 was a fun game and solid FPS game, though I felt that story and horror elements within a single player only run felt weak and were not as strong as in the previous two releases of the franchise.
Final Score 7.5/10
Infamous 2
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Infamous 2 was great, in fact I stand by my opinion that any PS3 exclusive title such as God of War or Uncharted usually brings along the awesome sauce and delivers an amazing gameplay experience with extremely solid and stunning visuals. With Infamous 2, the developers at Sucker Punch Productions out did themselves by improving and expanding upon the familiar gameplay of the first title in addition to beefing up the visual quality of the game. I am not saying that Infamous 1 looked like crap or anything, that game also looked great, but the sequel looks even better than the first by giving the players a new and interesting sandbox world to explore.
To get thing started the game follows a tried and proven game design concept of giving the player an awesome and over the top introduction, with a God of War style boss fight between you and all of your awesome electrical powers against a being known as the “The Beast”. After this explosive introduction the player is taken to a new location known as New Marais, which is basically New Orleans in terms of visual design just with a different name.
Upon arriving in New Marais, the player is presented with a familiar mechanics from the first game and gameplay paths either to become evil or to be the savior of New Marais. In addition to the familiarity, one thing the guys at Sucker Punch did which was awesome is added a sense of fear and urgency to the game with the implementation of timer, in the form of distance, and a map showcasing the location of “The Beast”. After your first encounter with “The Beast” in the introduction you escape to New Marias as mentioned earlier, however, “The Beast” wants a re-match and is on its way to New Marias! Every now and then you get a message stating that “The Beast” is for example 1000 miles away from New Marias, As the distance gap closes between you and “The Beast” the sense of urgency and the anticipation builds for a rematch between your arsenal of electrical powers and the might of “The Beast”.
In addition to the overarching story of the player and the choices they make to be good or evil, the town of New Marias offers interesting gameplay mechanics and puzzles to keep you entertained. As mentioned New Marias, is basically New Orleans, and with that in mind the sandbox world offers various locations to explore including a core city, swamp lands, and a section of town which is completely flooded. The city areas presents the player with multiple routes of vertical gameplay as one can climb up various buildings and grind across power lines going from rooftop to rooftop. The swamps and flooded sections of the city create interesting traversal puzzles given the fact that player has a handful of electrical powers which don’t mix very well with water.
In summary, the gameplay is very solid and addicting, in fact I finished the game in one weekend. I could not let go of the controller! If you have not played Infamous I highly recommend it and after that play Infamous 2, both are solid PS 3 titles which offer hours of amazing gameplay!
Final Score 9/10
Deus Ex: Human Revolution
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Finally we come to Deus Ex: Human Revolution (DX: HR). Before I get started I just want to point out that I am huge Deus Ex fan boy, I am one those people who regard the original Deus Ex to be one of the greatest PC games ever made. In fact I like it so much that I have original box on my desk at work! Before Human Revolution, Deus Ex had a sequel subtitled, Invisible War, and no offense to any one that worked on it but honestly that game sucked. It failed to deliver on the promise and expectations of what a Deus Ex is a game which offers multiple options of player choice, and presents the player with various consequences for their choices. I can do an entire rant on why Invisible War failed to be Deus Ex game but I’ll save that for another day. Long story short, with the disappointment of Invisible War many years ago, was quite cynical and distrustful of what Eidos would do for the third iteration, basically I was thinking to myself please to don’t screw up Deus Ex a second time! Like I said I am fan boy…
However, Eidos won me over, they made a true Deus Ex game with Human Revolution, so good in fact it makes me forget about the train wreck of Invisible War. (Again no offense to ex-Ion Storm folks out there, just sharing my honest opinion) From the start, the game offers player choice by giving the player a combat situation which can be approached head on guns blazing or if you feel clever can be completely avoided using stealth tactics. From then on, the game is all about player choice, allowing one to choose a lethal or non-lethal play style.
Each play style has its pros and cons and that is what makes DX: HR feel like a true Deus Ex game, your choices effect how everything else plays out. For example in an assault play through one may gun down all the enemies and follow the obvious path within the level. However, a non-lethal stealth run may be harder but it makes one think about alternate routes to avoid combat by finding air ducts and vents crawl through, or computers to hack to disable security measures found within a level. Again it is all about choice, me personally I choose the stealth route in my first play through and only killed enemy AI when I had no choice or was caught in a tight spot. Currently I am on my second play through now and have chosen to be more aggressive going in guns blazing killing anything that moves or shoots back! In addition to choice in core gameplay, players are also given the choice of which augmentations they want to invest in to benefit their play style, be it improved hacking skills or improved armor for combat situations.
In terms of story, DX:HR is actually a prequel to the events of the original Deus Ex and if you have played the original game, you will find tons of references to it while playing DX:HR so be sure to read all those emails, notes, and pay attention to levels especially within Picus Media and the shipyard levels.
The only major flaw this game has, and I hate to beat a dead horse, but this has been brought up over and over online and in other reviews is that the boss fights suck. And I have to agree the boss fights suck big time. Again a topic for another day of why the boss fights sucked and how they can be improved, long story short, all four boss fights felt out of place and take the player out of the mind set of being a super spy type character and throws you into an all out brawl of who can shoot faster you or the AI boss. There are some other minor flaws in regards to some visual details, characters, and animations but those can be overlooked as they do not hinder the core gameplay experience.
Shitty boss fights aside, DX: HR is an amazing game offering multiple options and play styles to keep you entertained within an alternate reality of science fiction and global conspiracy theories. You don’t need to play the original game to enjoy DX: HR, in fact it may be difficult as the visuals are highly dated on the first game, but the story does hold up if you are in the mood for some classic PC gaming and would like to have some insights onto how DX: HR and Deus Ex are related. One last thing if you do finish DX: HR stick around for the end after the credits for a nice surprise.
Final Score 8.5/10
Edit about the boss fights, it was not Edios’ fault…blame these guys instead…
Sep/110
Forsaken-Gears Visual Scene
I really had a fun time working in the Gears editor once again, even though many of the latest and greatest features of Unreal Engine 3 never existed in this build of the editor. Nonetheless, it was still interesting to play around with the assets to create a visual scene which could exist within the Gears universe. So without further delay check out the fly by video and the screens below. As always feel free to send any comments to me on twitter @mozidesigner. Cheers!
Jun/110
Thoughts on LA Noire
Below are my thoughts about LA Noire, and just as a heads up I do mention some story events in my write up. So if you have not beaten the game I’d advise you to finish the game first and then read what I have to say as my opinion and ideas my differ from your experience and I do not want to ruin your experience based on my reactions to the game.
For those of you who follow my twitter feed, not long ago I said that LA Noire was a bit of a let down. Well it kind of is but, allow me to rephrase what I said. Overall, LA Noire is a good game, with some pretty slick graphics and engaging gameplay. However, what LA Noire lacks, which makes it sort of suck is that it is missing a key component that make video games fun in the first place (in my opinion at least). That component is the “Epic Win”.
In her TED talk (which I highly recommend watching if you have not seen it already here is the link ) Jane McGonigal discusses the “Epic Win” as gaining a high positive experience within extreme circumstances while playing a video game. This could be something like overcoming a boss battle, completing a very difficult mission, getting a clutch victory in a multiplayer game, or having an unexpected come back in a fighting game. Now LA Noire has no boss fights, nor any MP gaming or really any intense fighting like Street Fighter or Mortal Kombat.
LA Noire is basically a crime solving mystery game, which puts players into the shoes of Cole Phelps. Cole’s story is pretty straight forward, as he is an ex-military guy coming back from WW2 and finds a job as police officer in 1947 Los Angeles. As you play the game you will solve various crimes which in turn will get you promoted from being a basic patrol cop to a full fledged detective who solves cases dealing with homicide and narcotics. Rockstar Games and Team Bondi did a fantastic job on recreating a late 1940′s early 50′s LA with very realistic characters, environments, and vehicles. Now this where part of my frustration with game begins, realism.
Every one is entitled to enjoy what ever game they like, but for me personally I enjoy more unrealistic games to have the occasional escape from reality. But now and then a realistic games can be fun depending on how they are executed. Games bounded in reality come with more rules and restrictions as compared to unrealistic games. Along with rules, games set in reality at times have events and consequences which seem realistic. Now this can be a good thing or bad thing. As an example, Heavy Rain, was a recent ‘realistic’ game with real consequences for your actions. I really enjoyed Heavy Rain, as it felt like a choose your own adventure book. Any action I did either lead down a path of positive or negative outcomes just like in reality. When the game was over the ending I got was purely based on the choices I made. Depending on my actions either I got the “epic win” or an epic fail (with characters dying off or something like that).
Now as Rockstar and Team Bondi made a ‘realistic’ game with LA Noire, where you follow a realistic path of getting promoted and even getting chewed out for your work on the cases. As you play the game you reach the level of being on the homicide team. These cases revolve around the real ‘Black Dahlia Murder’ which took place in LA during the late 1940s. You can find more information about that case online. Anyways, as you solve the homicide crimes you finally get close to the killer behind all of the murders in the game. In fact you even get to kill the bastard that did all the murders, getting the “epic win” but Rockstar and Team Bondi decided to play a realism card and turn that epic win into an epic fail.
Long story short, your police chief comes to you and says you can’t reveal the name or identity of the killer you just put down because he is related to a high ranking politician and doing so will tarnish said politician’s image. Seriously!? I can give rats ass about some politician, it is a video game why play this reality bullshit about ruining people’s image. Why did you steal my epic win of solving all of these murder cases away from me?! Because of my actions I reached the conclusion I was hoping for but the scripted events done by the developers says other wise that I can not have my reward for playing the game.
For your hard work of basically not being recognized for your actions you get promoted to go work on vice cases which deal with narcotics, homicide is no more, just forget about it and move on. As you move on to vice a similar epic win steal is done by the developers of the game by playing the ‘realism’ card. As you solve various narcotics crimes, a scripted cut scene plays out showing Cole Phelps doing something he should not be doing. Now as you get to very end of the vice cases on the verge of bagging one of the main guys behind all of the drugs, that scripted cut scene of Cole we saw a while back comes to bite us in the ass. What happens is that Cole is thrown off the case and off of the vice squad and you never get to see the out come of solving the chain of events in the vice cases. You get demoted and thrown into the shit list squad of the police department which is arson crimes division.
In real life this shit happens. People get promoted, do stupid shit which comes to light and gets people fired from their jobs. It is sad and depressing and honestly not fun when seen a video game. Going back to Heavy Rain, if I got a negative outcome it was my fault as that game requires you to make your own choices. In LA Noire, I got the epic fail because I am supposed to. The developers scripted all of the events, even the cut scene where you do the stupid shit that gets you fired from your case. Why script failure into game. It is not fun to steal away an epic win, with force scripted events that set you up for failure. If failure occurs in game it should be the player’s fault not the developers. This is why LA Noire is a let down. All of the pretty graphics, crime solving mechanics, characters, and story telling mean nothing when all the game does is set you up to fail.
I have done my fair share of spoilers here but I won’t say what happens at the end, except for be warned that the game will set you up for failure and steal your epic win by giving you a seriously lame epic loss.
With that said, is LA Noire a bad game? Not really, it has its merits but as I mentioned before it relies too much on the rules and events of reality. The game tries to present meaningful outcomes or lessons but they don’t mean much because you have no part in getting those outcomes. They are all scripted events, you have no choice but to go down the same path of failure no matter how many times you play the game.
I am sure someone will tell me that your standard run and gun FPS is full of scripted events and why I am not bashing those games. Well, truth be told, yes a lot of games in the market have scripted events. In fact that what games are, a bunch of scripted events. The difference here is that those scripted events are setup in way to provide the player with best possible outcome, such as success or “epic win”. Rarely do developers intend for player failure or frustration, but LA Noire went all out on being ‘realistic’ that it sets it self up to be morbid and depressing tale of what happens in life sometimes. No matter what you do, will get the same outcome every time, failure. In a standard FPS game, you go up against a boss, and you may not succeed the first few times around, but then you find the right tactics and advantages to overcome failure and attain your “epic win”.
Jun/110
Reservoir-UDK Scene
Screens of my latest UDK scene. Soon I’ll post a ‘slide show’ matinee to showcase some of the movement and sounds within the level. Feel free to leave any comments on my twitter feed @mozidesigner. Cheers!
Apr/110
The Gardens of Morbias
I decided to make a new UDK scene. Honestly, I did not have a lot of time to do something super innovative or new. So I took a simpler route. Take a level that exists and give it a new ‘paint job’ so to say, a visual spin. I choose to take DM-Morbias from Unreal Tournament. Not an overly complex level, basically two octagons and two hallways.

I however, decided. Morbias can be so much more. Yes, the UT3 remake took the arena layout to outer space which was very cool. But one thing kind of bugged me about the level. If it were a real arena, how would combatants get in to it? What sort of surroundings would encompass the arena aside from walls?
Well the answer, in my mind at least, is the taking the concept of Morbias outdoors to the what I call, The Gardens of Morbias. I plan to do a fly matinee of the level soon, but before I do that I need to fix some glitches in lighting on the terrain, and add in minor polish items like particle effects and sound. Till then enjoy the screens, I hope you guys dig it. As always feel free to shoot any comments to me on twitter. One last thing, original credit for Morbias does go to Elliot ‘Myshca’ Cannon.
Mar/110
Dinosaurs…
Video games need more dinosaurs. Yes, I said dinosaurs. You may ask why dinosaurs and my answer to you is that they can make any game instantly awesome. Some of you out there may be too young to know what this is but look at the image and let it sink in.

What is your initial response? If you said holy shit, that’s awesome then you are correct, it is awesome. That image is from a show back in the 80’s called Dino Riders. Seriously, whoever came up with the idea to put guns on dinosaurs was a freaking genius!
Dinosaurs are not new to video games; in fact there are a slew of Jurassic Park games out there (a few of them sucked, I am pointing my finger mainly at the Sega Genesis game) There is also Turok, and for the life of me I can’t remember the name of it but it was on the PS2, some sort of action adventure game involving dinosaurs. If some knows the name of that game please send me a message on twitter with the name of that game!
Though over the years dinosaurs have been forgotten, video games have gone down different paths, recently of ‘realistic’ war shooters such as Call of Duty, or Battlefield, etc. Not that there is anything wrong with those games, they sell well and there is a huge demand for them, but games these days are not as over the top as they used to be.
That was until I picked up Bulletstorm. A fantastic game, which is pretty much a no holds bar, in your face, over the top rollercoaster ride of insanity and mayhem! I’ll do full review of Bulletstorm another day but the reason I bring it up is that Bulletstrom has dinosaurs! Whoever at PCF or Epic decided that game needed dinosaurs; you deserve a medal of awesomeness!
Bulletstorm features two dinosaur like creatures, the first of which is Waggleton P Tallylicker, a remote controlled robotic dinosaur!

This thing just tears up the enemy like there is no tomorrow! (Minor spoiler for those that have not yet played Bulletstorm)
Later on in Bulletstorm, you come across Hecaton, who is one mean bitch! Games need more of this, large scale dinosaur boss battles!

Along with other cool stuff in Bulletstorm, dinosaurs just made it even better! Here is another example of how an awesome game became even more awesome with an addition of a dinosaur.
Supreme Commander 2, a fantastic RTS game which features your standard units of land, air, and sea. Along with standard units the game features units known as ‘experimentals’. These things are meant to inflict pain and destruction upon your enemies on the battlefield. One of these experimental units is the Cybranasaurs Rex, part dinosaur and part war machine!

Not only does this fire missiles, it breaths fire! Another medal of awesomeness needs to be awarded to folks at Gas Powered Games!
Still not convinced that dinosaurs can make videos games awesome? Then check out Dino D-Day! It’s freaking World War 2 with dinosaurs! How awesome is that?! A triceratops with mounted cannon on its back, SOLD!

So I’ll say it again, video games need more dinosaurs! They add the awesome sauce to video games!
Feb/110
Thoughts on Assassin’s Creed Brotherhood
Assassin’s Creed: Brotherhood (AC:B), not really part three in the franchise, but with the amount of content packed into this game it’s not an expansion pack either. It’s somewhere in between. Since E3 of last year I pretty much assumed AC:B to be a multiplayer expansion, only because that’s how the game was marketed as. ‘Hey, do all the cool things assassins do, but with other people’. A cool concept yes, but it was not enough to sell me on more AC. However, a few weeks before the release of the game, initial press releases stated that the game has over 40 hours of single player content! WTF, more hidden blade stabbing action, shit man where do I sign up!
After about two or three weeks of wandering around and backstabbing guards with my hidden blades, I managed to finish up the main story arch along with a few side quests. I still have a lot to tackle in terms of side quests but, overall I feel that I got what I wanted out of Assassin’s Creed game. So what’s my verdict, short answer is that the game is fun and if you are fan of the franchise you will enjoy the game. The long answer, granted the game is fun and solid, it does have some issues that make the game not as good as I expected it to be.
So let’s break this down by going over the good, the bad, and the ugly. Just a heads up in the ugly section there will be some end game spoiler material, I apologize in advance, but seriously that part sucked.
The Good
It’s more Assassin’s Creed! The gameplay is what you expect it to be, you can go anywhere, hide anywhere, and take down your targets by surprise with your hidden blades! But with Brotherhood, things get better. You can now enlist people into the ‘creed’ to create your own personal army of assassins! Once you build up your army, at any time you can call them in to do your bidding while you stand from a distance and watch the awesomeness of three or four white hooded friends reign death upon the unsuspecting guards.
Doing that never gets old. And in fact, using your team of assassin recruits comes in handy for times when you need to assassinate a high priority target surrounded by guards without getting your hands dirty.
Along with the new gameplay mechanic of assassin recruits, the controls of this game feel better than AC:2. It is easier to pull off some of the parkour moves as you intended to, rather than trying to do one thing and ending up doing something that may cause you leap off a ledge to your death.
The Bad
The story, honestly it started out strong but had such a weak ending. Basically, AC:B takes place right after the events of AC:2. Once again you play as Ezio, and this time your goal is to free Rome from the control of the corrupt and unjust Borgia. Pretty simple concept, which plays out well, but at some point during the campaign things get muddy. Thing is you know why you are doing the mission, but the context of how it relates to the overall story gets lost in translation. Slowly and steadily things start to go downhill as you can clearly tell that story is being rushed to a conclusion which in the end really does not make sense. After all you do, you are left with a cliffhanger ending of sorts, meaning most likely the story of Ezio is not over any time soon.
As much as I like Assassin’s Creed, I don’t know if it will be worth playing another game with the same assassin character in the same setting for a third time. Thing is, the first game had theme and style set within the era of the Crusades and you played as the assassin known as Altair. Then we came to the renaissance era of Italy, as we stepped into the shoes of a new assassin, Ezio. With Brotherhood I got the gist that this game was pretty much supposed to be part of AC:2 but with the amount content and story it warranted a second game with the same character. But taking this story onwards with Ezio again seems kind of dumb. It would better to see AC:3 be somewhere else in time with a new assassin, with a new goal. Perhaps, doing a game set within Far East during the times of feudal China or Japan, then again this just wishful thinking on my part.
Perhaps a third game in the same setting with the same character may be fun and may offer up some closure to the story of Ezio. But, if after that game we saw an AC:4 in the market would it feel as if there are too many AC games or would the fantasy of being a master assassin keep us entertained for a fourth run if it ever happened? I digressed a bit there; overall, the story could have been better in my opinion. It’s always disappointing as a gamer to start up a game and become intrigued by the story only to have it be rushed to a conclusion when you still wanted more from the game.
The Ugly
Just reminding you again, I am going into spoiler territory here, so stop reading and just skip ahead to my final thoughts if you have not finished the game yet.
So yeah the Apple of Eden, it can die in a fire. Pretty much the entire third act of the plot is based around you trying reclaim the ‘Apple’ you lost to the Borgia. Getting this thing is a pain in the ass and once you get it, it’s not all that exciting.
To get the Apple you need to chase down the main villain and get to hidden location before he does. Sounds simple enough, but nope, this mission pretty much broke all the rules of how Assassin’s Creed works. Once the mission starts up you have a timer, if you don’t reach your destination in time, you fail. Okay, not really a big deal, but guess what, whoever the designers were on this mission set it up so that you do. You will fail the chase part a good number of times before you get it right.
Thing is when you begin this chase, an invisible trigger alerts all the guards to your location. And by all the guards I mean every single guard. At any given point you will have up to 20 or 30 guards chasing you. Not cool. Okay, so you think that maybe you can kill a few of these guys and then continue the chase. Wrong again. If you try to attack the guards in any way they will always dodge your attacks! No matter how hard you try to land a hidden blade stab, a sword wipe, gunshot, crossbow bolt, poison dart, these guys dodge it! Wow, nice job on breaking the rules of the game, I can’t fight back, WTF! To make things worse you can’t call in your assassin army to help you, you are pretty much alone on this one.
So you can’t fight the guards, your only choice is to like a mad man to find a hiding spot. Good luck doing that, because guess what, nearly every hiding spot has a guard near it, which made it impossible to hide without being detected. Why do this, seriously why?
To recap, you can’t fight the waves of guards, you can’t hide from them, and the only thing you can do is run to the designated spot before time runs out. Which is possible to do, but again the designers really shaft the player a third time. If you do manage to make it to the location in time, but have not shaken off the guards it won’t access the cut scene to end the mission because the game requires you to be anonymous before ending the mission. Nice job, really nice job.
After trying this mission over and over and failing over and over I gave up and looked up online how to do this stupid thing. Turns out that running away from guards is the thing to do, but you need to basically run in circles around Rome to confuse the guards. Once you have run a few circles around them they won’t be able to track you, at this point you have a small window of opportunity to get to the destination before time runs out or you become spotted by the guards again.
Seriously, how did this mission pass the cut to make it into the game? Something this frustrating should have been removed or made easier. But somehow the designers thought it would be a good thing to break the rules of the game. Well as a designer, I know that it’s usually a very bad idea to turn the tables on the players and break the rules of the game that they have learned and mastered to create a ‘challenging mission’.
Okay so enough about the chase, now once you get this stupid apple it turns out to be the dumbest thing ever created in the Assassin’s Creed universe. Basically, once you have the Apple, you can’t use any weapon you own. Instead you must use the Apple to fight back, okay sounds cool. Oh wait, if you use the Apple your health gets taken away. Lovely! Your health does come back during cool down moments but the chances of overusing the Apple and killing yourself are high.
As I said, the Apple can go die in a fire! I’ll take the hidden blades over that piece of shit any day of the week.
Final Thoughts
Overall I did have fun with the game, don’t get me wrong. It’s just that one mission was so poorly done it left a bad impression on me as gamer and a designer. If you really don’t care for story and just want to have fun running around a sandbox world as a master assassin, with an army of minions then this game is a blast. If you want something deeper, with story and purpose, I think that AC:B fell short on this. In my opinion AC:2 was much better in terms of storytelling.
As I mentioned earlier this game does have a multiplayer component, which I have heard good things about. However, I did not have any time over the last few weeks to give it a try. Perhaps if I do, I may feel that I this game may deserve a higher ranking but for now after playing the main story I’d give this game a 7/10. Not too shabby but it could have been better, I do recommend giving it a spin as the open world of Rome will give you countless hours of gameplay which will keep you entertained for quite some time.





























